11/16/2023 0 Comments 3d coat applink![]() I love sculpting on my Rhino objects in 3Dcoat or making things impossible in Nurbs format like branched structures. I guess the Bigger Brains at McNeel could chime in if they think it’s worth while. Ideally it would be great if a nurbs model could be exported out of 3Dcoat, I think it would be a huge breakthrough. One thing mentioned previously was that sometimes obj format’s need checking for no naked edges etc before export. I guess is we could get a link to 3Dcoat even in mesh format that would save me a lot of time saving files back and forth then any updates like painting on the mesh or more modeling would show up instantly in Rhino. I’m also trying uformia’s symvol Voxel modeler for Rhino and my computer mostly chokes using it since I only have 3 gigs of ram, however I can do much more in 3Dcoat with my current rig and I like 3Dcoat’s interface better, I added a post to 3Dcoat’s applink forum about creating an applink for Rhino. We’ll file any feature requests and consider them for the next round of feature development of course but at the moment the desired changes appear to be ones that would happen on the 3DC side. I’ll have to give their trial a go to have more of an idea. At current I only use 2.83 LTS version, then It usually work but when I try to use some complex scene items, (armature or other modifier) I can send mesh to 3d coat, and set material, but when I return to 3d coat, by 'open in original app'. A script might be all that is needed here but I’m not sure what if anything would be better than just exported an obj with UVs, textures and materials. One more update here, I asked one of our developers to look at what the applink stuff was all about and it appears that it uses obj or lwo formats. I could be wrong of course… but it’s just a hunch that it’s super hard. ![]() It’s a very specific area of software development and it looks like 3DC is all about UVs and painting. All 3DCoat Voxel Modeling and Render inside. 3DCoatPrint is a special FREE version of 3DCoat with voxel modeling designed for the fast creation of print-ready 3D models. Think reverse engineering… there are some autosurfacing apps out there but they are not cheap. Paint your 3D models faster using Brushes, Smart Materials, and layers, Create hand-painted and PBR textures. A Voxel rep is much like a Polygonal Mesh when trying to surface it. regardess of what geo is selected, both the sphere and cube will be added, and all 4 shader groups will also import.Ĭheers mate, would love a fix on this.I’d be VERY excited to see Voxels to Nurbs translationĪgain, I just want to offer some experience and caution in getting too excited here. new scene, merge, whatever - the case is always the same. ![]() a)selecting nothing and exporting via PPP will error - 'please select polymesh'ī ) selecting EITHER the cube or the sphere will allow the export to work.ģ. The assumption is that what you select and any connected shader groups would be what is exported, this is not the case, ive tested many times.ġ.load up new maya scene, add cube and sphere, apply a material to each, apply a NEW material to each (so there is now 4 shader groups)Ģ. The script seems to be fundementally broken in that it expects a selection to export, but when anything is selected, it exports ALL geometry, and ALL shader groups. Having some troubles with APPLINK, I will note as follows exactly what the issues versus (intended) functionality is. Thanks a lot Styler, i think you're getting closer and closer ! Should Maya default project be pointing at the Exchange directory ? Maybe the presets are the problem? Do you think it's possible to import with textures linked to an AIStandard material anytime soon ? Unfortunately the geometry comes in with the normal map correctly applied BUT no color, no roughness etcĮxporting then back for displacement for example works fine, but again re importing it misses some texture links. ![]() Last Update: Installation: Unzip and run the installer, select your ZBrush folder, press Install. once done, Maya does not automatically recognize and asks for which channel to import, as you see in the video, but I click import and the geometry comes in. Description: 3D-Coat AppLink functionality for Pixologic ZBrush. When clicked on 'Send' there is nothing that happens. after painting i "open in original App" - The parameters i can choose are different than what i see on the Vimeo video, i have to put a path for the OBJ (i use the exchange folder)Īnd i have to choose a PRESET (i tried different, and there's no "native" Maya one, only VRay or Mental Ray, ideally a Maya Arnold one would be great) Sending over a basic cube to 3d coat and converting to voxel. export (per pixel painting) from Maya 2018 works fine, 3D Coat opens and import correctly So, after installing the new beta and following your tips (i'm also referring to the Vimeo workflow video that came with the applink)
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